using System;
using System.Collections;

namespace Mindless
{
    /// <summary>
    /// A deck is just a pile containing all the cards.
    /// </summary>
    public class Deck : Pile
    {
        /// <summary>
        /// Creates a new deck, containing all the cards.
        /// </summary>
        public Deck() : base(Card.AllCards)
        {
        }
    }
}